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''Blood & Magic'' is a real-time strategy computer game released by Interplay in 1996 which uses the ''Dungeons & Dragons'' license.〔(【引用サイトリンク】 title=Blood & Magic for PC Review - PC Blood & Magic Review )〕 == Gameplay == ''Blood & Magic'' is a real-time strategy game, where players take on the role of wizards, using blood magic to create monsters. The game is set in the Forgotten Realms campaign setting in an area called the Utter East.〔 The basic units of the game are the ''basal golems'', which are created at the Bloodforge. They provide mana for the production of new units and can be turned into buildings or monsters.〔 When four are placed on a foundation, they may transform into a mystical site dedicated to the kind of magic the player’s choosing. Placing a basal golem adjacent to a friendly mystical site will allow them to change into a different creature, based on the type of mystical site.〔 The player automatically is only able to use the weakest transformation, and can unlock more by researching. Researching costs experience, which is gained by creating or transforming basal golems, creating or destroying structures, casting spells and slaying enemies. While this approach is original compared to the usual Dune-like system where the player had to harvest or mine resources, it brings its own set of problems. There are no limits on basal golem and almost no limits mana production (the only one being that a player can not have more than 300 mana at one time) and the stationary golems are much easier to protect than moving harvesting units meaning that unhindered exponential growth can easily occur. Also, not having to protect supply routes means less opportunities for strategic thinking, as does the lack of any defensive structures (with the exception of passive walls). The most egregious deviation from normal RTS gameplay is the extreme micromanagement required for the collection of the game's resources.〔 The golems charge mana individually, and collecting the mana requires a continuous cycle of selecting individual golems and clicking a "transfer" button〔 (or, alternatively, the right mouse button). Golems will eventually transfer mana on their own if they reach their maximum capacity and are left unattended for a long period of time, but this severely impacts their efficiency. The game's pacing is similar to that of vintage RTS games like ''Dune II'' and ''Warcraft: Orcs & Humans''. By comparison, the gameplay is very slow compared to ''Warcraft II'' which came out the year prior. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Blood & Magic」の詳細全文を読む スポンサード リンク
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